Interface | Description |
---|---|
AcceptCallEventAction |
AcceptCallEventAction v0.0.9054
AcceptCallAction is an accept event action representing the receipt of a synchronous call request.
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AcceptChangeEventAction |
AcceptChangeEventAction v0.0.9054
A change event occurs when the Boolean-valued expression becomes true.
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AcceptSignalAction |
AcceptSignalAction v0.0.9054
AcceptSignalAction is an accept event action representing the receipt of an asynchronous signal.
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AcceptTimeEventAction |
AcceptTimeEventAction v0.0.9054
An AcceptTimeEventAction waits for the occurrence of a time event meeting a specified condition.
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Activity |
Activity v0.0.9054
An activity specifies the coordination of executions of subordinate behaviors, using a control and data flow model.
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ActivityAction |
ActivityAction v0.0.9054
The execution of an action represents some transformation or processing in the modeled system, be it a computer system or otherwise.
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ActivityEdge |
ActivityEdge v0.0.9054
ActivityEdge is an abstract class for the connections along which tokens flow between activity nodes.
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ActivityFinalNode |
ActivityFinalNode v0.0.9054
An activity may have more than one activity final node.
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ActivityGroup |
ActivityGroup v0.0.9054
Nodes and edges can belong to more than one group.
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ActivityNode |
ActivityNode v0.0.9054
The execution of an action represents some transformation or processing in the modeled
system, be it a computer system or otherwise.
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ActivityParameterNode |
ActivityParameterNode v0.0.9054
Activity parameter nodes are object nodes at the beginning and end of flows that provide a means to accept inputs to an activity and provide outputs from the activity, through the activity parameters.
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ActivityPartition |
ActivityPartition v0.0.9054
Partitions divide the nodes and edges to constrain and show a view of the contained nodes.
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CallAction |
CallAction v0.0.9054
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CallBehaviorAction |
CallBehaviorAction v0.0.9054
CallBehaviorAction is a call action that invokes a behavior directly rather than invoking a behavioral feature that, in turn, results in the invocation of that behavior.
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CallOperationAction |
CallOperationAction v0.0.9054
CallOperationAction is an action that transmits an operation call request to the target object, where it may cause the invocation of associated behavior.
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CentralBufferNode |
CentralBufferNode v0.0.9054
A central buffer node accepts tokens from upstream object nodes and passes them along to downstream object nodes.
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Clause |
Clause v0.0.9054
A clause is an element that represents a single branch of a conditional construct, including a test and a body section.
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ConditionalNode |
ConditionalNode v0.0.9054
A conditional node consists of one or more clauses.
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ControlFlow |
ControlFlow v0.0.9054
A control flow is an edge that starts an activity node after the previous one is finished.
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ControlNode |
ControlNode v0.0.9054
A control node is an activity node used to coordinate the flows between other nodes.
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DataStoreNode |
DataStoreNode v0.0.9054
A data store keeps all tokens that enter it, copying them when they are chosen to move downstream.
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DecisionMergeNode |
DecisionMergeNode v0.0.9054
A decision node is a control node that chooses between outgoing flows.
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ExceptionHandler |
ExceptionHandler v0.0.9054
null
|
ExpansionNode |
ExpansionNode v0.0.9054
null
|
ExpansionRegion |
ExpansionRegion v0.0.9054
null
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FinalNode |
FinalNode v0.0.9054
All tokens offered on incoming edges are accepted.
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FlowFinalNode |
FlowFinalNode v0.0.9054
A flow final destroys all tokens that arrive at it.
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ForkJoinNode |
ForkJoinNode v0.0.9054
A fork node has one incoming edge and multiple outgoing edges.
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InitialNode |
InitialNode v0.0.9054
An initial node is a starting point for executing an activity (or structured node, see StructuredActivityNode (from CompleteStructuredActivities, StructuredActivities) ).
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InputPin |
InputPin v0.0.9054
An input pin is a pin that holds input values to be consumed by an action.
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InstanceNode |
InstanceNode v0.0.9054
An instance node is an activity node that indicates an instance of a particular classifier, possibly in a particular state, potentially available at a particular point in the activity.
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InterruptibleActivityRegion |
InterruptibleActivityRegion v0.0.9054
An interruptible region contains activity nodes.
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LoopNode |
LoopNode v0.0.9054
First the setup section of the loop node is executed.
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MessageFlow |
MessageFlow v0.0.9054
A Message Flow is used to show the flow of messages between two entities that are prepared to send and receive them.
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ObjectFlow |
ObjectFlow v0.0.9054
An object flow is an activity edge that only passes object and data tokens.
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ObjectNode |
ObjectNode v0.0.9054
An object node is an activity node that indicates an instance of a particular classifier, possibly in a particular state, may be available at a particular point in the activity.
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OpaqueAction |
OpaqueAction v0.0.9054
The semantics of the action are determined by the implementation.
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OutputPin |
OutputPin v0.0.9054
An output pin is a pin that holds output values produced by an action.
|
Pin |
Pin v0.0.9054
A pin represents an input to an action or an output from an action.
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SendSignalAction |
SendSignalAction v0.0.9054
SendSignalAction is an action that creates a signal instance from its inputs, and transmits it to the target object, where it may cause the firing of a state machine transition or the execution of an activity.
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StructuredActivityNode |
StructuredActivityNode v0.0.9054
A structured activity node represents a structured portion of the activity that is not shared with any other structured node, except for nesting.
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ValuePin |
ValuePin v0.0.9054
null
|
Enum | Description |
---|---|
DecisionNodeKind |
DecisionNodeKind v0.0.9054
null
|
ExpansionKind |
ExpansionKind v0.0.9054
null
|
ObjectFlowEffectKind |
ObjectFlowEffectKind v0.0.9054
null
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ObjectNodeOrderingKind |
ObjectNodeOrderingKind v0.0.9054
null
|
PinPassingMode |
PinPassingMode v0.0.9054
null
|