Class and Description |
---|
AcceptCallEventAction
AcceptCallEventAction v0.0.9054
AcceptCallAction is an accept event action representing the receipt of a synchronous call request.
|
AcceptChangeEventAction
AcceptChangeEventAction v0.0.9054
A change event occurs when the Boolean-valued expression becomes true.
|
AcceptSignalAction
AcceptSignalAction v0.0.9054
AcceptSignalAction is an accept event action representing the receipt of an asynchronous signal.
|
AcceptTimeEventAction
AcceptTimeEventAction v0.0.9054
An AcceptTimeEventAction waits for the occurrence of a time event meeting a specified condition.
|
Activity
Activity v0.0.9054
An activity specifies the coordination of executions of subordinate behaviors, using a control and data flow model.
|
ActivityFinalNode
ActivityFinalNode v0.0.9054
An activity may have more than one activity final node.
|
ActivityParameterNode
ActivityParameterNode v0.0.9054
Activity parameter nodes are object nodes at the beginning and end of flows that provide a means to accept inputs to an activity and provide outputs from the activity, through the activity parameters.
|
ActivityPartition
ActivityPartition v0.0.9054
Partitions divide the nodes and edges to constrain and show a view of the contained nodes.
|
CallBehaviorAction
CallBehaviorAction v0.0.9054
CallBehaviorAction is a call action that invokes a behavior directly rather than invoking a behavioral feature that, in turn, results in the invocation of that behavior.
|
CallOperationAction
CallOperationAction v0.0.9054
CallOperationAction is an action that transmits an operation call request to the target object, where it may cause the invocation of associated behavior.
|
CentralBufferNode
CentralBufferNode v0.0.9054
A central buffer node accepts tokens from upstream object nodes and passes them along to downstream object nodes.
|
Clause
Clause v0.0.9054
A clause is an element that represents a single branch of a conditional construct, including a test and a body section.
|
ConditionalNode
ConditionalNode v0.0.9054
A conditional node consists of one or more clauses.
|
ControlFlow
ControlFlow v0.0.9054
A control flow is an edge that starts an activity node after the previous one is finished.
|
DataStoreNode
DataStoreNode v0.0.9054
A data store keeps all tokens that enter it, copying them when they are chosen to move downstream.
|
DecisionMergeNode
DecisionMergeNode v0.0.9054
A decision node is a control node that chooses between outgoing flows.
|
ExceptionHandler
ExceptionHandler v0.0.9054
null
|
ExpansionNode
ExpansionNode v0.0.9054
null
|
ExpansionRegion
ExpansionRegion v0.0.9054
null
|
FlowFinalNode
FlowFinalNode v0.0.9054
A flow final destroys all tokens that arrive at it.
|
ForkJoinNode
ForkJoinNode v0.0.9054
A fork node has one incoming edge and multiple outgoing edges.
|
InitialNode
InitialNode v0.0.9054
An initial node is a starting point for executing an activity (or structured node, see StructuredActivityNode (from CompleteStructuredActivities, StructuredActivities) ).
|
InputPin
InputPin v0.0.9054
An input pin is a pin that holds input values to be consumed by an action.
|
InstanceNode
InstanceNode v0.0.9054
An instance node is an activity node that indicates an instance of a particular classifier, possibly in a particular state, potentially available at a particular point in the activity.
|
InterruptibleActivityRegion
InterruptibleActivityRegion v0.0.9054
An interruptible region contains activity nodes.
|
LoopNode
LoopNode v0.0.9054
First the setup section of the loop node is executed.
|
MessageFlow
MessageFlow v0.0.9054
A Message Flow is used to show the flow of messages between two entities that are prepared to send and receive them.
|
ObjectFlow
ObjectFlow v0.0.9054
An object flow is an activity edge that only passes object and data tokens.
|
OpaqueAction
OpaqueAction v0.0.9054
The semantics of the action are determined by the implementation.
|
OutputPin
OutputPin v0.0.9054
An output pin is a pin that holds output values produced by an action.
|
SendSignalAction
SendSignalAction v0.0.9054
SendSignalAction is an action that creates a signal instance from its inputs, and transmits it to the target object, where it may cause the firing of a state machine transition or the execution of an activity.
|
StructuredActivityNode
StructuredActivityNode v0.0.9054
A structured activity node represents a structured portion of the activity that is not shared with any other structured node, except for nesting.
|
ValuePin
ValuePin v0.0.9054
null
|
Class and Description |
---|
ActivityNode
ActivityNode v0.0.9054
The execution of an action represents some transformation or processing in the modeled
system, be it a computer system or otherwise.
|
ActivityPartition
ActivityPartition v0.0.9054
Partitions divide the nodes and edges to constrain and show a view of the contained nodes.
|
Class and Description |
---|
AcceptCallEventAction
AcceptCallEventAction v0.0.9054
AcceptCallAction is an accept event action representing the receipt of a synchronous call request.
|
AcceptChangeEventAction
AcceptChangeEventAction v0.0.9054
A change event occurs when the Boolean-valued expression becomes true.
|
AcceptSignalAction
AcceptSignalAction v0.0.9054
AcceptSignalAction is an accept event action representing the receipt of an asynchronous signal.
|
AcceptTimeEventAction
AcceptTimeEventAction v0.0.9054
An AcceptTimeEventAction waits for the occurrence of a time event meeting a specified condition.
|
Activity
Activity v0.0.9054
An activity specifies the coordination of executions of subordinate behaviors, using a control and data flow model.
|
ActivityFinalNode
ActivityFinalNode v0.0.9054
An activity may have more than one activity final node.
|
ActivityParameterNode
ActivityParameterNode v0.0.9054
Activity parameter nodes are object nodes at the beginning and end of flows that provide a means to accept inputs to an activity and provide outputs from the activity, through the activity parameters.
|
ActivityPartition
ActivityPartition v0.0.9054
Partitions divide the nodes and edges to constrain and show a view of the contained nodes.
|
CallBehaviorAction
CallBehaviorAction v0.0.9054
CallBehaviorAction is a call action that invokes a behavior directly rather than invoking a behavioral feature that, in turn, results in the invocation of that behavior.
|
CallOperationAction
CallOperationAction v0.0.9054
CallOperationAction is an action that transmits an operation call request to the target object, where it may cause the invocation of associated behavior.
|
CentralBufferNode
CentralBufferNode v0.0.9054
A central buffer node accepts tokens from upstream object nodes and passes them along to downstream object nodes.
|
Clause
Clause v0.0.9054
A clause is an element that represents a single branch of a conditional construct, including a test and a body section.
|
ConditionalNode
ConditionalNode v0.0.9054
A conditional node consists of one or more clauses.
|
ControlFlow
ControlFlow v0.0.9054
A control flow is an edge that starts an activity node after the previous one is finished.
|
DataStoreNode
DataStoreNode v0.0.9054
A data store keeps all tokens that enter it, copying them when they are chosen to move downstream.
|
DecisionMergeNode
DecisionMergeNode v0.0.9054
A decision node is a control node that chooses between outgoing flows.
|
ExceptionHandler
ExceptionHandler v0.0.9054
null
|
ExpansionNode
ExpansionNode v0.0.9054
null
|
ExpansionRegion
ExpansionRegion v0.0.9054
null
|
FlowFinalNode
FlowFinalNode v0.0.9054
A flow final destroys all tokens that arrive at it.
|
ForkJoinNode
ForkJoinNode v0.0.9054
A fork node has one incoming edge and multiple outgoing edges.
|
InitialNode
InitialNode v0.0.9054
An initial node is a starting point for executing an activity (or structured node, see StructuredActivityNode (from CompleteStructuredActivities, StructuredActivities) ).
|
InputPin
InputPin v0.0.9054
An input pin is a pin that holds input values to be consumed by an action.
|
InstanceNode
InstanceNode v0.0.9054
An instance node is an activity node that indicates an instance of a particular classifier, possibly in a particular state, potentially available at a particular point in the activity.
|
InterruptibleActivityRegion
InterruptibleActivityRegion v0.0.9054
An interruptible region contains activity nodes.
|
LoopNode
LoopNode v0.0.9054
First the setup section of the loop node is executed.
|
MessageFlow
MessageFlow v0.0.9054
A Message Flow is used to show the flow of messages between two entities that are prepared to send and receive them.
|
ObjectFlow
ObjectFlow v0.0.9054
An object flow is an activity edge that only passes object and data tokens.
|
OpaqueAction
OpaqueAction v0.0.9054
The semantics of the action are determined by the implementation.
|
OutputPin
OutputPin v0.0.9054
An output pin is a pin that holds output values produced by an action.
|
SendSignalAction
SendSignalAction v0.0.9054
SendSignalAction is an action that creates a signal instance from its inputs, and transmits it to the target object, where it may cause the firing of a state machine transition or the execution of an activity.
|
StructuredActivityNode
StructuredActivityNode v0.0.9054
A structured activity node represents a structured portion of the activity that is not shared with any other structured node, except for nesting.
|
ValuePin
ValuePin v0.0.9054
null
|
Class and Description |
---|
Activity
Activity v0.0.9054
An activity specifies the coordination of executions of subordinate behaviors, using a control and data flow model.
|
ActivityAction
ActivityAction v0.0.9054
The execution of an action represents some transformation or processing in the modeled system, be it a computer system or otherwise.
|
ActivityEdge
ActivityEdge v0.0.9054
ActivityEdge is an abstract class for the connections along which tokens flow between activity nodes.
|
ActivityGroup
ActivityGroup v0.0.9054
Nodes and edges can belong to more than one group.
|
ActivityNode
ActivityNode v0.0.9054
The execution of an action represents some transformation or processing in the modeled
system, be it a computer system or otherwise.
|
ActivityPartition
ActivityPartition v0.0.9054
Partitions divide the nodes and edges to constrain and show a view of the contained nodes.
|
CallAction
CallAction v0.0.9054
|
CentralBufferNode
CentralBufferNode v0.0.9054
A central buffer node accepts tokens from upstream object nodes and passes them along to downstream object nodes.
|
Clause
Clause v0.0.9054
A clause is an element that represents a single branch of a conditional construct, including a test and a body section.
|
ConditionalNode
ConditionalNode v0.0.9054
A conditional node consists of one or more clauses.
|
ControlNode
ControlNode v0.0.9054
A control node is an activity node used to coordinate the flows between other nodes.
|
DecisionNodeKind
DecisionNodeKind v0.0.9054
null
|
ExceptionHandler
ExceptionHandler v0.0.9054
null
|
ExpansionKind
ExpansionKind v0.0.9054
null
|
ExpansionNode
ExpansionNode v0.0.9054
null
|
ExpansionRegion
ExpansionRegion v0.0.9054
null
|
FinalNode
FinalNode v0.0.9054
All tokens offered on incoming edges are accepted.
|
InputPin
InputPin v0.0.9054
An input pin is a pin that holds input values to be consumed by an action.
|
InterruptibleActivityRegion
InterruptibleActivityRegion v0.0.9054
An interruptible region contains activity nodes.
|
MessageFlow
MessageFlow v0.0.9054
A Message Flow is used to show the flow of messages between two entities that are prepared to send and receive them.
|
ObjectFlowEffectKind
ObjectFlowEffectKind v0.0.9054
null
|
ObjectNode
ObjectNode v0.0.9054
An object node is an activity node that indicates an instance of a particular classifier, possibly in a particular state, may be available at a particular point in the activity.
|
ObjectNodeOrderingKind
ObjectNodeOrderingKind v0.0.9054
null
|
OutputPin
OutputPin v0.0.9054
An output pin is a pin that holds output values produced by an action.
|
Pin
Pin v0.0.9054
A pin represents an input to an action or an output from an action.
|
PinPassingMode
PinPassingMode v0.0.9054
null
|
StructuredActivityNode
StructuredActivityNode v0.0.9054
A structured activity node represents a structured portion of the activity that is not shared with any other structured node, except for nesting.
|
Class and Description |
---|
AcceptSignalAction
AcceptSignalAction v0.0.9054
AcceptSignalAction is an accept event action representing the receipt of an asynchronous signal.
|
CallBehaviorAction
CallBehaviorAction v0.0.9054
CallBehaviorAction is a call action that invokes a behavior directly rather than invoking a behavioral feature that, in turn, results in the invocation of that behavior.
|
ObjectNode
ObjectNode v0.0.9054
An object node is an activity node that indicates an instance of a particular classifier, possibly in a particular state, may be available at a particular point in the activity.
|
SendSignalAction
SendSignalAction v0.0.9054
SendSignalAction is an action that creates a signal instance from its inputs, and transmits it to the target object, where it may cause the firing of a state machine transition or the execution of an activity.
|
Class and Description |
---|
ObjectNode
ObjectNode v0.0.9054
An object node is an activity node that indicates an instance of a particular classifier, possibly in a particular state, may be available at a particular point in the activity.
|
Class and Description |
---|
ActivityEdge
ActivityEdge v0.0.9054
ActivityEdge is an abstract class for the connections along which tokens flow between activity nodes.
|
Class and Description |
---|
ActivityPartition
ActivityPartition v0.0.9054
Partitions divide the nodes and edges to constrain and show a view of the contained nodes.
|
Class and Description |
---|
AcceptCallEventAction
AcceptCallEventAction v0.0.9054
AcceptCallAction is an accept event action representing the receipt of a synchronous call request.
|
CallOperationAction
CallOperationAction v0.0.9054
CallOperationAction is an action that transmits an operation call request to the target object, where it may cause the invocation of associated behavior.
|
ExceptionHandler
ExceptionHandler v0.0.9054
null
|
ObjectNode
ObjectNode v0.0.9054
An object node is an activity node that indicates an instance of a particular classifier, possibly in a particular state, may be available at a particular point in the activity.
|
Pin
Pin v0.0.9054
A pin represents an input to an action or an output from an action.
|
Class and Description |
---|
AcceptCallEventAction
AcceptCallEventAction v0.0.9054
AcceptCallAction is an accept event action representing the receipt of a synchronous call request.
|
AcceptChangeEventAction
AcceptChangeEventAction v0.0.9054
A change event occurs when the Boolean-valued expression becomes true.
|
AcceptSignalAction
AcceptSignalAction v0.0.9054
AcceptSignalAction is an accept event action representing the receipt of an asynchronous signal.
|
AcceptTimeEventAction
AcceptTimeEventAction v0.0.9054
An AcceptTimeEventAction waits for the occurrence of a time event meeting a specified condition.
|
Activity
Activity v0.0.9054
An activity specifies the coordination of executions of subordinate behaviors, using a control and data flow model.
|
ActivityAction
ActivityAction v0.0.9054
The execution of an action represents some transformation or processing in the modeled system, be it a computer system or otherwise.
|
ActivityEdge
ActivityEdge v0.0.9054
ActivityEdge is an abstract class for the connections along which tokens flow between activity nodes.
|
ActivityFinalNode
ActivityFinalNode v0.0.9054
An activity may have more than one activity final node.
|
ActivityGroup
ActivityGroup v0.0.9054
Nodes and edges can belong to more than one group.
|
ActivityNode
ActivityNode v0.0.9054
The execution of an action represents some transformation or processing in the modeled
system, be it a computer system or otherwise.
|
ActivityParameterNode
ActivityParameterNode v0.0.9054
Activity parameter nodes are object nodes at the beginning and end of flows that provide a means to accept inputs to an activity and provide outputs from the activity, through the activity parameters.
|
ActivityPartition
ActivityPartition v0.0.9054
Partitions divide the nodes and edges to constrain and show a view of the contained nodes.
|
CallAction
CallAction v0.0.9054
|
CallBehaviorAction
CallBehaviorAction v0.0.9054
CallBehaviorAction is a call action that invokes a behavior directly rather than invoking a behavioral feature that, in turn, results in the invocation of that behavior.
|
CallOperationAction
CallOperationAction v0.0.9054
CallOperationAction is an action that transmits an operation call request to the target object, where it may cause the invocation of associated behavior.
|
CentralBufferNode
CentralBufferNode v0.0.9054
A central buffer node accepts tokens from upstream object nodes and passes them along to downstream object nodes.
|
Clause
Clause v0.0.9054
A clause is an element that represents a single branch of a conditional construct, including a test and a body section.
|
ConditionalNode
ConditionalNode v0.0.9054
A conditional node consists of one or more clauses.
|
ControlFlow
ControlFlow v0.0.9054
A control flow is an edge that starts an activity node after the previous one is finished.
|
ControlNode
ControlNode v0.0.9054
A control node is an activity node used to coordinate the flows between other nodes.
|
DataStoreNode
DataStoreNode v0.0.9054
A data store keeps all tokens that enter it, copying them when they are chosen to move downstream.
|
DecisionMergeNode
DecisionMergeNode v0.0.9054
A decision node is a control node that chooses between outgoing flows.
|
ExceptionHandler
ExceptionHandler v0.0.9054
null
|
ExpansionNode
ExpansionNode v0.0.9054
null
|
ExpansionRegion
ExpansionRegion v0.0.9054
null
|
FinalNode
FinalNode v0.0.9054
All tokens offered on incoming edges are accepted.
|
FlowFinalNode
FlowFinalNode v0.0.9054
A flow final destroys all tokens that arrive at it.
|
ForkJoinNode
ForkJoinNode v0.0.9054
A fork node has one incoming edge and multiple outgoing edges.
|
InitialNode
InitialNode v0.0.9054
An initial node is a starting point for executing an activity (or structured node, see StructuredActivityNode (from CompleteStructuredActivities, StructuredActivities) ).
|
InputPin
InputPin v0.0.9054
An input pin is a pin that holds input values to be consumed by an action.
|
InstanceNode
InstanceNode v0.0.9054
An instance node is an activity node that indicates an instance of a particular classifier, possibly in a particular state, potentially available at a particular point in the activity.
|
InterruptibleActivityRegion
InterruptibleActivityRegion v0.0.9054
An interruptible region contains activity nodes.
|
LoopNode
LoopNode v0.0.9054
First the setup section of the loop node is executed.
|
MessageFlow
MessageFlow v0.0.9054
A Message Flow is used to show the flow of messages between two entities that are prepared to send and receive them.
|
ObjectFlow
ObjectFlow v0.0.9054
An object flow is an activity edge that only passes object and data tokens.
|
ObjectNode
ObjectNode v0.0.9054
An object node is an activity node that indicates an instance of a particular classifier, possibly in a particular state, may be available at a particular point in the activity.
|
OpaqueAction
OpaqueAction v0.0.9054
The semantics of the action are determined by the implementation.
|
OutputPin
OutputPin v0.0.9054
An output pin is a pin that holds output values produced by an action.
|
Pin
Pin v0.0.9054
A pin represents an input to an action or an output from an action.
|
SendSignalAction
SendSignalAction v0.0.9054
SendSignalAction is an action that creates a signal instance from its inputs, and transmits it to the target object, where it may cause the firing of a state machine transition or the execution of an activity.
|
StructuredActivityNode
StructuredActivityNode v0.0.9054
A structured activity node represents a structured portion of the activity that is not shared with any other structured node, except for nesting.
|
ValuePin
ValuePin v0.0.9054
null
|