Interface | Description |
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AbstractPseudoState |
AbstractPseudoState v0.0.9054
PseudoStates represent every kind of graphical Node in a StateMachine, except States, such as a branch, a fork, and so on.
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ChoicePseudoState |
ChoicePseudoState v0.0.9054
ChoicePseudoState vertices result in the dynamic evaluation of the guards of the triggers of its outgoing transitions.
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ConnectionPointReference |
ConnectionPointReference v0.0.9054
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DeepHistoryPseudoState |
DeepHistoryPseudoState v0.0.9054
DeepHistoryPseudoState represents the most recent active configuration of the composite state that directly contains this pseudostate (e.g., the state configuration that was active when the composite state was last exited).
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EntryPointPseudoState |
EntryPointPseudoState v0.0.9054
An entry point pseudostate is an entry point of a state machine or composite state.
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ExitPointPseudoState |
ExitPointPseudoState v0.0.9054
An exit point pseudostate is an exit point of a state machine or composite state.
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FinalState |
FinalState v0.0.9054
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ForkPseudoState |
ForkPseudoState v0.0.9054
ForkPseudoState vertices serve to split an incoming transition into two or more transitions terminating on orthogonal target vertices (i.e., vertices in different regions of a composite state).
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InitialPseudoState |
InitialPseudoState v0.0.9054
An initial pseudostate represents a default vertex that is the source for a single transition to the default state of a composite state.
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InternalTransition |
InternalTransition v0.0.9054
This Transition is related to a State.
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JoinPseudoState |
JoinPseudoState v0.0.9054
Join vertices serve to merge several transitions emanating from source vertices in different orthogonal regions.
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JunctionPseudoState |
JunctionPseudoState v0.0.9054
Junction vertices are semantic-free vertices that are used to chain together multiple transitions.
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Region |
Region v0.0.9054
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ShallowHistoryPseudoState |
ShallowHistoryPseudoState v0.0.9054
ShallowHistoryPseudoState represents the most recent active substate of its containing state (but not the substates of that substate).
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State |
State v0.0.9054
A State represents a period of time during which an object waits for an Event or some Events to occur, or a period of time during which an object performs some ongoing activity.
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StateMachine |
StateMachine v0.0.9054
State diagams can also define usage protocol for Classes.
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StateVertex |
StateVertex v0.0.9054
A StateVertex can be either a State, or a PseudoState that is only a graphical convention.
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TerminatePseudoState |
TerminatePseudoState v0.0.9054
Entering a TerminatePseudoState implies that the execution of this state machine by means of its context object is terminated.
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Transition |
Transition v0.0.9054
Transitions represent the reaction of an object in a certain State, to a particular Event.
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Enum | Description |
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KindOfControl |
KindOfControl v0.0.9054
null
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KindOfStateMachine |
KindOfStateMachine v0.0.9054
null
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PredefinedEventType |
PredefinedEventType v0.0.9054
null
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StateKind |
StateKind v0.0.9054
null
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