Class and Description |
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ChoicePseudoState
ChoicePseudoState v0.0.9054
ChoicePseudoState vertices result in the dynamic evaluation of the guards of the triggers of its outgoing transitions.
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ConnectionPointReference
ConnectionPointReference v0.0.9054
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DeepHistoryPseudoState
DeepHistoryPseudoState v0.0.9054
DeepHistoryPseudoState represents the most recent active configuration of the composite state that directly contains this pseudostate (e.g., the state configuration that was active when the composite state was last exited).
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EntryPointPseudoState
EntryPointPseudoState v0.0.9054
An entry point pseudostate is an entry point of a state machine or composite state.
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ExitPointPseudoState
ExitPointPseudoState v0.0.9054
An exit point pseudostate is an exit point of a state machine or composite state.
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FinalState
FinalState v0.0.9054
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ForkPseudoState
ForkPseudoState v0.0.9054
ForkPseudoState vertices serve to split an incoming transition into two or more transitions terminating on orthogonal target vertices (i.e., vertices in different regions of a composite state).
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InitialPseudoState
InitialPseudoState v0.0.9054
An initial pseudostate represents a default vertex that is the source for a single transition to the default state of a composite state.
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InternalTransition
InternalTransition v0.0.9054
This Transition is related to a State.
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JoinPseudoState
JoinPseudoState v0.0.9054
Join vertices serve to merge several transitions emanating from source vertices in different orthogonal regions.
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JunctionPseudoState
JunctionPseudoState v0.0.9054
Junction vertices are semantic-free vertices that are used to chain together multiple transitions.
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Region
Region v0.0.9054
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ShallowHistoryPseudoState
ShallowHistoryPseudoState v0.0.9054
ShallowHistoryPseudoState represents the most recent active substate of its containing state (but not the substates of that substate).
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State
State v0.0.9054
A State represents a period of time during which an object waits for an Event or some Events to occur, or a period of time during which an object performs some ongoing activity.
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StateMachine
StateMachine v0.0.9054
State diagams can also define usage protocol for Classes.
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TerminatePseudoState
TerminatePseudoState v0.0.9054
Entering a TerminatePseudoState implies that the execution of this state machine by means of its context object is terminated.
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Transition
Transition v0.0.9054
Transitions represent the reaction of an object in a certain State, to a particular Event.
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Class and Description |
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Region
Region v0.0.9054
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StateVertex
StateVertex v0.0.9054
A StateVertex can be either a State, or a PseudoState that is only a graphical convention.
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Class and Description |
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ChoicePseudoState
ChoicePseudoState v0.0.9054
ChoicePseudoState vertices result in the dynamic evaluation of the guards of the triggers of its outgoing transitions.
|
ConnectionPointReference
ConnectionPointReference v0.0.9054
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DeepHistoryPseudoState
DeepHistoryPseudoState v0.0.9054
DeepHistoryPseudoState represents the most recent active configuration of the composite state that directly contains this pseudostate (e.g., the state configuration that was active when the composite state was last exited).
|
EntryPointPseudoState
EntryPointPseudoState v0.0.9054
An entry point pseudostate is an entry point of a state machine or composite state.
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ExitPointPseudoState
ExitPointPseudoState v0.0.9054
An exit point pseudostate is an exit point of a state machine or composite state.
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FinalState
FinalState v0.0.9054
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ForkPseudoState
ForkPseudoState v0.0.9054
ForkPseudoState vertices serve to split an incoming transition into two or more transitions terminating on orthogonal target vertices (i.e., vertices in different regions of a composite state).
|
InitialPseudoState
InitialPseudoState v0.0.9054
An initial pseudostate represents a default vertex that is the source for a single transition to the default state of a composite state.
|
InternalTransition
InternalTransition v0.0.9054
This Transition is related to a State.
|
JoinPseudoState
JoinPseudoState v0.0.9054
Join vertices serve to merge several transitions emanating from source vertices in different orthogonal regions.
|
JunctionPseudoState
JunctionPseudoState v0.0.9054
Junction vertices are semantic-free vertices that are used to chain together multiple transitions.
|
Region
Region v0.0.9054
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ShallowHistoryPseudoState
ShallowHistoryPseudoState v0.0.9054
ShallowHistoryPseudoState represents the most recent active substate of its containing state (but not the substates of that substate).
|
State
State v0.0.9054
A State represents a period of time during which an object waits for an Event or some Events to occur, or a period of time during which an object performs some ongoing activity.
|
StateMachine
StateMachine v0.0.9054
State diagams can also define usage protocol for Classes.
|
TerminatePseudoState
TerminatePseudoState v0.0.9054
Entering a TerminatePseudoState implies that the execution of this state machine by means of its context object is terminated.
|
Transition
Transition v0.0.9054
Transitions represent the reaction of an object in a certain State, to a particular Event.
|
Class and Description |
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State
State v0.0.9054
A State represents a period of time during which an object waits for an Event or some Events to occur, or a period of time during which an object performs some ongoing activity.
|
Class and Description |
---|
State
State v0.0.9054
A State represents a period of time during which an object waits for an Event or some Events to occur, or a period of time during which an object performs some ongoing activity.
|
Transition
Transition v0.0.9054
Transitions represent the reaction of an object in a certain State, to a particular Event.
|
Class and Description |
---|
AbstractPseudoState
AbstractPseudoState v0.0.9054
PseudoStates represent every kind of graphical Node in a StateMachine, except States, such as a branch, a fork, and so on.
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ConnectionPointReference
ConnectionPointReference v0.0.9054
|
EntryPointPseudoState
EntryPointPseudoState v0.0.9054
An entry point pseudostate is an entry point of a state machine or composite state.
|
ExitPointPseudoState
ExitPointPseudoState v0.0.9054
An exit point pseudostate is an exit point of a state machine or composite state.
|
InternalTransition
InternalTransition v0.0.9054
This Transition is related to a State.
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KindOfControl
KindOfControl v0.0.9054
null
|
KindOfStateMachine
KindOfStateMachine v0.0.9054
null
|
PredefinedEventType
PredefinedEventType v0.0.9054
null
|
Region
Region v0.0.9054
|
State
State v0.0.9054
A State represents a period of time during which an object waits for an Event or some Events to occur, or a period of time during which an object performs some ongoing activity.
|
StateKind
StateKind v0.0.9054
null
|
StateMachine
StateMachine v0.0.9054
State diagams can also define usage protocol for Classes.
|
StateVertex
StateVertex v0.0.9054
A StateVertex can be either a State, or a PseudoState that is only a graphical convention.
|
Transition
Transition v0.0.9054
Transitions represent the reaction of an object in a certain State, to a particular Event.
|
Class and Description |
---|
Transition
Transition v0.0.9054
Transitions represent the reaction of an object in a certain State, to a particular Event.
|
Class and Description |
---|
AbstractPseudoState
AbstractPseudoState v0.0.9054
PseudoStates represent every kind of graphical Node in a StateMachine, except States, such as a branch, a fork, and so on.
|
ChoicePseudoState
ChoicePseudoState v0.0.9054
ChoicePseudoState vertices result in the dynamic evaluation of the guards of the triggers of its outgoing transitions.
|
ConnectionPointReference
ConnectionPointReference v0.0.9054
|
DeepHistoryPseudoState
DeepHistoryPseudoState v0.0.9054
DeepHistoryPseudoState represents the most recent active configuration of the composite state that directly contains this pseudostate (e.g., the state configuration that was active when the composite state was last exited).
|
EntryPointPseudoState
EntryPointPseudoState v0.0.9054
An entry point pseudostate is an entry point of a state machine or composite state.
|
ExitPointPseudoState
ExitPointPseudoState v0.0.9054
An exit point pseudostate is an exit point of a state machine or composite state.
|
FinalState
FinalState v0.0.9054
|
ForkPseudoState
ForkPseudoState v0.0.9054
ForkPseudoState vertices serve to split an incoming transition into two or more transitions terminating on orthogonal target vertices (i.e., vertices in different regions of a composite state).
|
InitialPseudoState
InitialPseudoState v0.0.9054
An initial pseudostate represents a default vertex that is the source for a single transition to the default state of a composite state.
|
InternalTransition
InternalTransition v0.0.9054
This Transition is related to a State.
|
JoinPseudoState
JoinPseudoState v0.0.9054
Join vertices serve to merge several transitions emanating from source vertices in different orthogonal regions.
|
JunctionPseudoState
JunctionPseudoState v0.0.9054
Junction vertices are semantic-free vertices that are used to chain together multiple transitions.
|
Region
Region v0.0.9054
|
ShallowHistoryPseudoState
ShallowHistoryPseudoState v0.0.9054
ShallowHistoryPseudoState represents the most recent active substate of its containing state (but not the substates of that substate).
|
State
State v0.0.9054
A State represents a period of time during which an object waits for an Event or some Events to occur, or a period of time during which an object performs some ongoing activity.
|
StateMachine
StateMachine v0.0.9054
State diagams can also define usage protocol for Classes.
|
StateVertex
StateVertex v0.0.9054
A StateVertex can be either a State, or a PseudoState that is only a graphical convention.
|
TerminatePseudoState
TerminatePseudoState v0.0.9054
Entering a TerminatePseudoState implies that the execution of this state machine by means of its context object is terminated.
|
Transition
Transition v0.0.9054
Transitions represent the reaction of an object in a certain State, to a particular Event.
|